![]() ![]() ![]() This particular boss fight can be challenging, with its final arsenal of attacks mirroring Galeem in premise but changing up the delivery ever so slightly. Portals with flailing tentacles, bombs, and beams of darkness are the name of the game here, so Super Smash Bros. Ultimate players will need to remain on their toes as they fight Dharkon. Upon Dharkon's defeat, Galeem will obliterate Dharkon and its forces, sending the creature sinking into the ocean. Before choosing this path, it may have appeared to be a safer option. Galeem is less villainous than Dharkon on the surface, after all. Still, don't forget which being wiped out all life in the universe to begin with. ![]() This option will see Galeem sending an unavoidable beam of light across the universe once more, obliterating every living thing. The moral of the story here is that Super Smash Bros. Ultimate fans shouldn't judge a deity by its shade.Īfter ultimately battling both clones of Master Hand and Crazy Hand in Super Smash Bros. Ultimate, the real versions of these iconic bosses will appear on the board. Taking them out individually will free them from the control of Galeem and Dharkon, respectively, and they'll move to the top of the map to begin punching a hole in the fabric of reality. ![]() Once that's been finished, Super Smash Bros. Ultimate players will need to head up to the newly-formed rift and interact with it – sending Master Hand plunging into the area to begin duking it out with light and dark copies of Super Smash Bros. The best part about this sequence is that players will take control of Master Hand for the first time in the series' history! Once this bit as wrapped up, users will the be tasked with selecting three fighter to scale a series of platforms in order to battle Dharkon and Galeem at the exact same time. ![]()
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